The Shadow Way

  Return to Main Page Email the GM
The History of the Kang Empire
The Kang Empire Today
The Story of the Shadow Temple

The Students of the Shadow Temple

 Male Mandalan
Creating a character

List of players
Female Mandalan 


 

   To create a student of The Shadow Temple, you must begin with the following archetype: (Copy it into Notepad, this is your character sheet.)


Name:______________
Mandalan Mystic Warrior
Homeland: Kang Empire
Quote:"They may enslave and oppress us; they may put us in shackles, and silence us so none can hear our words. But in our minds and hearts we will always remain free."

Physical Characteristics: Golden skin, almond-shaped eyes, placid features, slender build, shaven head; females wear a topknot of long, black hair.

Attributes:
INT +1
PER +2
WIL +3
CHA +1
STR 0
DEX +2
CON 0
SPD +1
CR +2
MR +2
HP 20

Skills:
Mysticism
(Five Modes of choice) +1
Mandaquan +7
Stealth +5
Acrobatics +3
Traps +3
Locks +5
Sabotage +7
Artificer +5
(Trade Skill of choice) +5
Quan, native
High Talislan, fluent


Equipment: Silkcloth robe, sandals, amysram (the traditional Mystic Warrior costume of loose pants, blouse, boots, jupon, gauntlets, headdress of black silkcloth, reinforced with mesh of blue iron), blue iron parrying bracers, pouch to conceal folded costume, length of silk cord worn around waist, pouch with thieves' tools.

Wealth: None, if enslaved; escaped Mandalans may have fled with up to 40 gold lumens.

equipment note: the mystic warrior costume acts as two points of armor; the parry bracers allow use of Mandaquan for parrying melee weapons


   You may then modify the attributes if you so chose, with the following restrictions:

  1. Up to two points can be shifted. ie +2/-2, +1/+1/-2, +2/-1/-1, or +1/+1/-1/-1.
  2. If CR or MR are changed, the points from one can only go to the other. To increase CR, MR must be lowered, and to increase MR, CR must be lowered. This represents the PCs inherent attitudes towards the mystic arts... physical or spiritual.

   Once the attributes are finalized, add CON to HP. This is a one-time modifier.


   The next step is to chose a mystic path. This is the style of Mandaquan you will follow. You can use a different style, but the moves from your own will always come easier.

   Note that the mode modifiers take the place of those listed in the Mysticism Order. In addition, be aware that they do NOT modify the actual mode rating. These are dice-roll modifiers.

The Whispering Mind

   This style is entirely of the mind, relying on the strength of the mystic's thoughts to overcome challenges.

Required modes: Influence, Reveal, and Illusion.

Bonuses: +3 to required modes, -2 to others.

Other benefits: The player may choose three special moves and recieve a +3 with them. The special moves must be part of the required modes shown above. Special moves are treated like "personalized spells" in game terms, and can be increased like skills. Some examples:

  • The Gaze. By looking into the eyes of a target, the mystic can mesmerize them, causing them to forget the mystic was ever there.
  • The Slumberng Touch. By placing a single finger on the target, the mystic can pinch a nerve that causes the target to fall instantly asleep.
  • The Mind Probe. The mystic can learn the secrets that lie within the thoughts of another.
  • The Fog of the Mind. The mystic can cloud himself and possibly others so that their enemies will not notice, even if they walk among them.
The Silken Body

   This style focuses upon the body and it's defensive capabilities, honing the mystic's martial prowess.

Required modes: Attack, Defend, Heal.

Bonuses: +3 to required modes, -2 to others.

Other benefits: The player may choose three special moves and recieve a +1 with them. The special moves must be part of the required modes shown above. Special moves are treated like "personalized spells" in game terms, and can be increased like skills. Some examples:

  • Stunning Touch. With the slightest touch the mystic can inflict stunning damage, possibly knocking the opponent unconscious.
  • The Whirling Hands. Every block and parry the mystic succeeds at results in a throw, causing stunning damage.
  • The Defensive Focus. For a short time the mystic can block and parry every incomming attack, even those that would normally be unseen or unblockable. Arrows knocked from the air, blades caught in the palms, etc.
  • The Forbidden Way. The dark path of the mystic warrior, using the knowledge of the body to kill with a touch. Students have been banished for using this move.
The Way of the Dragon

   This style is elemental in nature. It is the least subtle of the Mandaquan styles, shareing much in common with Aeromancy, and is the most offensive form of the art.

Required modes: Attack, Move, Illusion. (Illusion for mists and fogs only.)

Bonuses: +3 to required modes, -2 to others.

Other benefits: The player may choose three special moves and recieve a +1 with them. The special moves must be part of the required modes shown above. Special moves are treated like "personalized spells" in game terms, and can be increased like skills. Some examples:

  • Lightning Strike. The mystic focuses his inner energies into a blast of chromatic lightning.
  • Talon Fists. The mystic wreaths his hands in psychic energy, causing them to inflict a great deal of stunning damage.
  • Skywalk. The mystic walks in a meditative trance, his feet finding walking surfaces in mid-air.
  • The Dragon's Breath. The mystic meditates and calls down a fog to obscure vision.
The Questing Spirit

   This style concerns itself with the soul of the practitioner and others.

Required modes: Summon, Heal, Influence.

Bonuses: +3 to required modes, -2 to others.

Other benefits: The player may choose three special moves and recieve a +3 with them. The special moves must be part of the required modes shown above. Special moves are treated like "personalized spells" in game terms, and can be increased like skills. Some examples:

  • Astral Travel. The mystic (and possibly others) can leave their forms behind and travel in the manner of the spirits.
  • Call of Life. If the mystic can reach out to the departing spirit of the dead quick enough, it is possible life can be restored.
  • Spirit Ally. The mystic can call upon one specific spirit, usually a deceased mentor or ancestor, and request advice, knowledge, or even aid.
  • Soul Command. A single word or short phrase, spoken directly to the soul of the target, is taken to heart.
 
The Way of the Beast

   This style learns from nature and the beasts that roam land, sea, and air. Note that to play this mystic path requires some familiarity with Talislantan creatures.

Required modes: Transform (animal forms only), Alter, Summon (animals).

Bonuses: +3 to required modes, -2 to others.

Other benefits: The player may choose three special moves and recieve a +3 with them. The special moves must be part of the required modes shown above. Special moves are treated like "personalized spells" in game terms, and can be increased like skills. Some examples:

  • Winged Spirit. The mystic centers his mind and within moments he has taken the form of an avir.
  • Strength of the Winged Ape. The mystic cocentrates, imaging the great physical power of that beast, and in moments his own body responds with increased strength.
  • Speed of the Strider. The mystic crouches on the ground, meditating on the powerful legs of the strider, and then leaps forth with anhanced running speed.
  • Call of the Rayk. The mystic closes his eyes and calls out to the small creatures known as the rayk. In minutes, several of the furry friends come to help.
 


   Pick a proper mandalan name. Common Mandalan names are hyphenated, as in Shan-Yan, Xhan-Han, Zen-Shen, etc.

   You're ready to play. Click here to return to the top of the page.

The List of Players

   Click here to return to the top of the page.