All the world is a stage, and we are but poor players...
Desert survival +1
Arcane Lore +5
Metaphysical Doctrins +4
Sacrificial Dagger +1
A Spell Scroll
Minor artistic implements
Driven near to the brink of insanity when his parents disowned him as a
child, Akev turned to the dark side of magic for comfort. After establishing
himself as a mage, he returned home and slew his parents, raising them as
slaves for a period of time. He is completely and totally devoted to one
thing, gaining immortality, and he will take any steps necessary to get it.
His motivations outside of that are simple, he will gladly do things for
profit, and gladly work for the highest bidder, even if it means stabbing
someone in the back, he is also motivated by the dark arts, and will go to
almost any lengths to attain more knowledge. His two redeeming features is
his intelligence and personality, as he won't do evil things at random, and
has even been known to do some good from time to time. He doesn't mind being
a follower, if necessary, as he knows the limits of his own skills, and
believes that only the best available person should do a task. He prefers
Cryptomancy over Necromancy, as he dislikes the inferior intelligence of
zombies and the like. His main desire in the deadly region that he will
enter is the tower of Koraq, where he hopes to find the key to his goal.
Forest survival +5
Hunting knife +3
Hand axe +3
Unarmed Combat +4
Bow(damage rating 6)
Hunting Knife(damage rating 4)
Hand Axe(damage rating 6)
Leather armor(armor rating 2)
Tar Dallin was born in the city of Vashay, to his father, Rez, and mother, Anna. Raised by only his father, as his mother died in the birth of his younger(by one year) brother Kay Dallin, he was taught the ways of the forest. His brother Kay follwed his father's occupation of foraging, and the hunting of various game. Tar, however, was outraged by the raids of an unknown barbaric culture, who burned several villages and many trees in the south part of vardune. Although the raiders were dispatched easily enough by Lord Viridians warriors, Tar felt as if he could have saved lives, had he been there with his bow, instead of looking for berries. He needed an outlet for his anger, so he trained with a friend of his father, a warrior of Viridian, in the art of the spear, bow, axe, and knife. There were never any more serious raids, but Tar has stood vigilant watch throughout the forest ever since, determined that none shall come to wrongful harm in his woods again. Never in one place too long, He has no house of his own. He lives near Vashay unless on an important hunt, and camps under the stars, keeping company with weary travellers over a bite of rabbit meat from time to time.
Arcane Lore +3
Foreign Cultures +5
Outlands Lore +3
Crimson Incendiary Powder
Clothing and Gear
Bottle of ink
Here’s a note for being noticed in the world...being born to parents who spend more time in labs and on the field...and then having your mother die due to ‘unexplained circumstances’ during an experiment leaves you alone most of your life. Your father didn’t quite know what to do with you, so while he kept you so close you couldn’t associate with others was pretty bad, hid cutting off almost all contact with you except for meals was even worse.
Spending time reading everything you come upon was a great way to pass the time, but overall you spent your life lonely. You learned to be strong willed...but your dependency on your father didn’t do much to support your independence.
You manage to fake it a lot, but most of the time you’re alone...so you do what you can by trying to adapt yourself to others around you. When with outgoing people, you suddenly volunteer for crazy projects...when with people more reserved, you become meek. Its almost subconscious how you fit your mind into any situation.
You spent so much time pouring through books, you got sick of reading contradictory facts...so you decided to do the one thing nobody would have ever bet money on your doing...going out and living a life.
You chose Technomancy to study mostly so you could create the friends and companions you never had in childhood, and when one breaks, you take it hard. To you, they’re not simple automations, they’re your friends and family.
It was hard when you started out...you made some bad choices...some you paid for more than others...but slowly you started to become more self-reliant. It was rather easy when you decided to create a whole new personality as an act you could hide behind. However, you kept getting drawn further and further into the role...and now its hard to tell where one ends and the other begins.
Brown hair that is cropped short, usually wears it under a straw hat. While this makes her look like a tomboy, she doesn’t care. She usually wears a short sleeved (although it probably didn’t start out that way) shirt with a leather vest over it (also sleeveless). She has a light tan, showing she’s spent a lot of time out of doors, and the fact that her pants are covered in patches are another sign. Her shoes seem almost...’worn through’...but she’ll explain how she finally managed to ‘break them in’. She seems young...probably not too far out of her teens.... late 20s at best. (Actual age: 27)
CR -1 (+2)
Survival, Desert +1
Arcane Lore +5
Short cord of woven human hair
White and tan robes, simple but very well made
Spell book and magical paraphernalia
150 gold lumens
Haj Hirsaad is a man of stark contradictions. He was raised in the fold
of the most strict and militant of the Silver Orders of the Cymrillian
Church, the Thistrinian Order of warrior mages. So there is some trace
of righteousness in his heart, however this pillar is wrapped in an
opaque robe of darkness, for Haj Hirsaad is a Black Magician. While his
formative years were a lesson in virtue and integrity, his adult life
has been a prime example of obscenity and corruption under the tutelage
of his mistress Zill'Amir the Grey. It was with her he took the name of
Haj Hirsaad; The Harbinger.
He is also beaten man; he feels he has been betrayed by the
Brotherhood, forsaken by the Church and has lived most of his life in
the presence of his malevolent spiritual brother, who torments his every
waking hour and dominates his sleep. He practices Necromancy not for the
power it promises but for the chance that it may rid him of his brother.
Haj Hirsaad lives for the days of his freedom, the destruction of the
Thistrian Order and the humbling Church of Cymril.
Who knows how he shall act? Most times there is a stern facade to hide
his turmoil, Haj Hirsaad has toiled for years to perfect his control
over the storm within. Yet there is always the chance that in battle, or
during an unguarded moment that he may loose himself and let the true
nature of his tortuous existence bubble to the surface.
Mounted Combat +3
The Church +5
White laquered plate mail
Heavy War Horse
Silver Cross, holy symbol
A pouch with 80 pentacles
Quiver of 12 arrows
Sir Luke Sarinbo grew up in the "perfect" family. His dad, Sir Andrew
Sarinbo, was a knight of the church, his mother, Lady Ariana, a servant of
the church. As Luke grew up, he followed the path of his father, taking up
service as a White Knight. As he became more proficient with his weaponry
and loyal to the church, he took up his father's position as "Protector of
the Silvered Glen." Loyalty to the church has been his core exitance, his
prayers considered acts of God. He and his horse, Jess, have just set out on
their first adventure away from the church. Luke is searching for the Baron
Vilgor, and is to put a halt to his actions. Trained in the use of many
weapons, and mounted combat, Luke is a formidable warrior for the Holy
Mother. Adorned in his Laquered armor and a navy blue cloak, he sets out to
right the wrongs and defend the honor of the church.
Sir sarinbo has learned through various sources that the actions of Baron
Vilgor have finally overspilled into the common church. His cancerous
actions are spreading like a disease, he is corrupting members of the holy
Church. With the aide of "The Holy Trinity,"
he is gaining almost as much power as the heads of the Church themselves.
"The Silver Light," another faction under the church, has taken steps to
stop Vilgor, but it wont be easy.
From this same source, Luke has learned that Vilgor is seeking something in
the Plains of Aamon, something that would give him unbelieveable power. His
fist mission failed, and now other persue this same object. Vilgor is in
for a hard time, if Luke has anything to do with it.